Wednesday, 21 December 2016

P5E – Legal and Ethical issues

P5E – Legal and Ethical issues

My video game needs to consider all of the possible legal and ethical issues. With the game being based on horror and survival there will be some issues that would need to be accounted for. The main issue is of the game is not properly rated at the correct age then there could be underage gamers playing the game and becoming scared. This would have to be looked into and a proper evaluation of the games age rating will need to be accounted for. One of the other ethical issues is that the game includes monsters and demons which some people may consider offensive and scary. Efforts will need to be taken place to ensure that the monsters and demons apply to all laws and regulations and are ethically and spiritually correct.

Legal issues involve the games soundtrack and visuals. The song needs to be original and not copyrighted otherwise there will be a problem. The visuals also have to be original and the game engine has to be properly purchased and licensed for the development of that particular game.

P5D – Target Audience

P5D – Target Audience
My target audience is mainly adults and younger adults who are of any gender and have an interest in puzzle solving or horror games themselves. The game will be rated at a 16 and so the audience is aimed at the more mature player and the game aims for more hard-core gamers as the puzzles can get quite challenging and the gameplay mechanics can become confusing for casual gamers. The game will focus on making the experience as scary as possible for the player and so this game is not suited for kids and young persons. The game is a survival horror and so there will also be a lot of jump scares which means that more mature audiences have to be targeted.

The game is gender neutral as it doesn’t sway more towards a specific gender or stereotype. The game will be filled with dark colours and monsters and the main character’s feature both male and female characters. The puzzles will also be neutrally coloured and the game will try and convince all different types of gamers to play through the game

Tuesday, 20 December 2016

P5C - Gameplay With Associated Visuals


Production Schedule




The pictures above show the entire plan of the production schedule for Room 109. The production process starts in September 2017 and finishes in August 2018 and will run for around 48 weeks in total. It will start with the planning stages and each stage has been highlighted in a different colour to show the different stages of production. Down the left hand side each stage has been broken down into individual sections that explain exactly what is going to be happening during each week of production.

P5B - Production Schedule Budget


P5A - Proposal


Room 109 Proposal


Format:  Video Game



                                                                                                                                                                   
Video Game: My video game’s title is ‘Room 109’ although this might change. This is the room that is most featured in the game and is where all the people are kept. It also refers to the room where the main monster of the game is hiding out, most of the main section of the game is played within this fictional room inside an abandoned hospital.
After some locals from the town go missing without a trace, three boys break into an old abandoned hospital on a school photography project only to find that all the locals are being held captive by the monster who is living in the hospital. The story reveals the lives of each individual and how they all link to each other in one way or another. The player must put the pieces of the puzzle together to find out the true meaning of why these people have been taken.

Genre: The game will be a Horror/puzzle solving game. The game will be played out in a very eerie tone and there will be frequent jump scares for the players. It will include many clues throughout the game that will lead up to the final puzzle at the end of the game. It is focused very heavily on the story and will be played from the first person point of view with some out of body experiences during some of the cut scenes.

Synopsis: The game follows a group of young teenagers who break into an abandoned hospital to take some photos for a school project. What they find inside is truly horrifying. The game opens on the characters in school being told about this project, this then leads onto some cut scenes of the boys preparing to go into the hospital. The player follows David, who is one of the boys, and the three others as they embark on this journey. The game will be story heavy and so there will be a lot of cut scenes which should help to break down the fast gameplay. The cut scenes will be cinematic and follow the lives of the people who have been taken from their local town and it will take some time to play through the full game to piece together the puzzle

Style or Approach: The game will focus heavily on the story and will include a realistic approach to the styling with the aim to make it look as real and as immersive as possible. The style will be very dark with not a lot of light running through the game but in the hope of creating a very scary and eerie environment.

Audience: My target audience is mainly adults and younger adults who are of any gender and have an interest in puzzle solving or horror games themselves. The game will be rated at a 16 and so the audience is aimed at the more mature player and the game aims for more hardcore gamers as the puzzles can get quite challenging and the gameplay mechanics can become confusing for casual gamers

Length: A play through of the game is projected for at least 12hours of solid gameplay, however this will take a lot longer the first time the player plays as the game as the puzzles are quite challenging and all the clues will take a while to find. The game can be played through in a quicker concession but there needs to be a lot of story and gameplay behind the game so that players will play it again and will become immersed in the experience during the playthrough  

Platform: The game will be released on multiple platforms including the Xbox one and PlayStation 4 it will also be released and mainly promoted for the PC. This is due to the consoles not having as much power to work with the game and so all trailers and artwork will be taken form the PC release of the game. It will be promoted and distributed on the PC via Steam meaning that all copies sold on PC will be of digital download. Console releases of the game will come out slightly later than PC releases and will be sold in all major shops and retailers

Levels: The game will feature a lot of differently designed and unique levels. The game flows from one level to the other with an AutoSaving feature implemented so that players don’t lose any data. There will be no loading times either between levels so they will almost be seeming less as the player progresses through the game

Characters: The game features three main characters who are all different from one another and all contribute to the story in one way or another. Danny is the main character he is alos the character that the player controls and everything is seen through his eyes. The other two characters are Charlie and Megan. The other characters will be the monsters and demons that the players have to face but the emphasis is on the puzzles not on the monsters themselves

P4 - Battlefield 4 Review






Battlefield 4 Review



Battlefield 4 is the 3rd edition to the modern series of the Battlefield franchise. It is an action packed first person shooter that is set 6 years after the events of Battlefield 3, in New York, and features both single player and multiplayer capabilities. For the very hardcore battlefield fanboys, this was a long awaited release in the current series of games and surely EA and DICE have come up with a good enough release to rival some of the best other first person shooters out there today.


Genre

The Battlefield franchise really has progressed form the original release of Battlefield 1942, which was one of the most adventurous FPS of its time as it was the first game to include all-out war with open world maps and vehicle combat. Ever since this release the battlefield franchise has just been getting better and better, apart from Battlefield 2142 which seemed to take a step back as it was marked down by users. Battlefield 2 was the first modern day shooter to come to the battlefield franchise and brought along a whole load of new features. It was the game that most people say was the backbone to the development of the newest battlefield games with many of today’s features, such as the commander mode, being featured in the newest release. Can this new battlefield title match the level of expertise that the foundation games were built on?


Platforms

From the start you will find that DICE have made the game slightly differently for consoles as they have for the PC in terms of how the game is started. From the initial boot up of the game console players will find themselves in a rather well designed menu screen with smart and simple UI. PC users will find themselves on the battlelog webpage. This webpage is the backbone to the game and provides the launcher, forums and stats engine that players are going to use heavily, battlelog can track every single player’s progression and can allow for players to compare stats within the community. It also forms the base for the launch engine for PC as everything is launched through battlelog. It includes server lists, relevant challenges and the campaign mode. Console users will find that they will launch the game normally and be presented with similar menus once inside the game, but can still use the battlelog website to view their stats and unlocks.

Narrative

Battlefield 4 is very multiplayer focused and so for that matter, like the previous release, the game has suffered in the campaign mode with many faults and bugs appearing as if the campaign wasn’t properly finished or was rushed to get the game out on time. This is a real shame considering after battlefield 3, the community really wanted the campaign to be dropped altogether as they said it was rushed and unfinished to allow for the game to be released on time. This can be said about Battlefield 4 but you really would think that after such a negative vibe towards the last games singleplayer, they would either drop it all together or pull out all the stops to make the campaign the best it can be.


During the production of the game the developers said that they would be including a brand new innovative gameplay feature called “levolutions”. This involves a certain part of the map changing to completely change the aspect of the round that the players can trigger through a number of steps, this can be anything from a skyscraper falling down in Siege of Shanghai, to a dam breaking a completely flooding a town in Flood Zone. The levolutions work really well on some maps but on others I feel as though they rather spoil the game, turning the map into a rather ruined flat mess.

After the most recent updates it seems like the guys at DICE have finally pulled up their socks and fixed the net code and rubber banding issues within the earlier versions of the game. This is only true however after the first few hours of playing the game as it still does suffer from these net coding and bad lag issues. This is still one of the main things that dice are trying to combat in the next series of updates for the game.


Characters

The game looks fantastic and I can still say this after 800 hours of playing time. The multiplayer is something to be amazed by as there are a selection of beautiful maps with 64 player combats. There is a selection of vehicles to choose from, including Tanks, Helicopters and Boats, which all help to perfect the gameplay and make the multiplayer really stand out from its competitors. Battlefield is a very tactical game and you will find that team work is essential to the way the multiplayer works and teams are rewarded for working together to take over objectives. The multiplayer also offers many different weapons ranging from assault rifles to snipers and then there is the class system. This involves players playing as different roles within their squad i.e. and engineer or medic. Each class has its own sets of gadgets and weapons which can help out the team and achieve the overall teamwork finish.

The multiplayer does fall short in some areas however. The map design is something to be desired as many of the maps feel as though they haven’t been thought through very well and can often lead to very linear battles that do not include teamwork but two teams battling in one area pushing each other back and forth. Another problem comes with the net code and rubber banding where many shots that a player fires do not actually hit the enemy despite being on target and many players reported being killed behind cover as plyers are in two different places on each other’s screens. DICE and EA have come under heavy criticism for this issue as many gamers say that the game was rushed so it could be released on launch day.


There were many DLC’s released to try and help boost sales. There were eventually five DLC’s that included new maps, challenges and weapons that can be used. This was a good idea as EA released a Battlefield 4 premium pass that allowed for players to get access to all 5 DLC and excusive content for a cheaper price. This proved very popular as the DLC’s alone would have cost over £100 to buy.
Since the games release in 2013, the price has dropped quite significantly in stores. This was due partly to the heavy criticism on release but also due to the down figures on the previous title battlefield 3, which was an unprecedented success.

It’s a shame then really that such a strong release can fall short of expectations despite updates and many DLC’s that were added at a later stage. The sequel however, Battlefield Hardline, was an even bigger flump in the battlefield franchise and had many hard-core battlefield fans shy away from the franchise for a good few years. I would say overall though that battlefield 4 is a good game for the casual eye and somebody who wants to jump into a world and play with guns but for the serious battlefield fan or hardcore gamer, this game falls short on a lot of necessary things that make a game truly great. I would say that the game looks good visually despite the awful loading times but really falls down in the singleplayer campaign and the bugs of the multiplayer. It is a disappointment to many battlefield fans as this game had such high hopes but fun can be had and even battlefield 4 can produce those “only in Battlefield moments”.




Graphics: 8/10: “on a high setting, the graphics are simply amazing for this game and the levolutions make for an awesome spectacle when in gameplay. It does not get higher than an 8 out of 10 as there are often a lot of bugs with the visuals.”
Gameplay: 5/10: “the gameplay is really something that lets this battlefield title down. From the truly awful campaign to the bugs and problems with the net code and balancing issues online it is a real shame that this game didn’t perform in this area.”
Controls: 7/10: “the control mapping is rather average for this type of game. There are some better games and some worse but in terms of default mappings, it favours controller mappings over keyboard mappings as often a lot of the main keys used for different things has you trying to reach form one side of the keyboard to another.”
User Interface: 8/10: “I would say that this is where the game really shines and the UI is smart, contemporary and easy to understand. It is often really easy to navigate and gives the game an overall user friendly sort of feel, targeting at more of the casual gamer who can jump in and understand the menu’s”
Lifetime: 6/10: “Personally I have played this game for around 800 hours since the games release. I have also played it on multiple consoles and pc. From my experiences the game is actually quite addictive after a while and most of the time you find yourself playing for the few “only in battlefield” moments which will keep you going through the bugs and glitches”
Overall: 5/10: “I think that overall the game is let down in several ways from the net code to the bad single player campaign. It is good for casual gamers who just want to pick up the controller and start paying but will continue to disappoint the more serious battlefield fan boys who have played the battlefield series and will be able to pick out small little details about the game.”

Monday, 31 October 2016

P3G - Personal Recommendation of Reviewer


P3G - Personal Recommendation of Reviewer

In my opinion there are three main reviewers Daz Games, Metacritic and GameGrin. Daz games focuses more on the player aspect as the review focuses more on the players thoughts and feelings when playing the game through. He also talks about the emotions and since he has played through and completed the game several times he is a very reliable source of data to use.

Metacritic takes many different critic and user reviews and displays them side by side for direct comparison. There are many different reviews from all different types of people including company representatives and casual gamers. They focus on the technical side of the game and how the visuals and story gameplay can impact on the sales and popularity of the game, but they can often sometimes miss out on key aspects that the
player will come across as they play through the game.

Gamegrin takes a balance of the two and comes up with a final opinion of the game based both on technicality and also likeability it takes into acoun the players and how they are going to feel during
the playthrough often going throught the emotional cycle of the player at any one given time during the gameplay. They give the game a 7 overall out of a possible 10 which means that it has a good balance between technicality and player emotions during it. it comments on the visuals but also comments on how
the player can often and most likely will get attached to the character that they are playing as.

P3F - Platforms


P3F - Platforms


Fran Bow is available on PC via steam and android and IOS via the app store and google play. Metacrtic reviews pick up on this mentioning how it is avialable on other platforms apart from the PC which will help attract some of the more casual gamers who prefers to play the game on a phone rather than a computer and can play it as a point and click adventure using only afew buttons. It also mentions that the game is distabuted for a cheap price and with rising game prices on PC nowadays this can be a really good positive for the developers as they should be able to sell more of a demand.

Gamegrin also points out some of these factors saying that the game is widely distributed between platforms and since the the game is a point and click adventure it is already naturally suited to be brought to android. It also does point out that the game has not yet come to consoles such as playstaion or xbox and this could be a real downfall in the sales of the games as there is a widely vast market who play consoles in the modern day. They say that the game rates a 7 overall and although it is a good all round distribution platform
it can be improved in the future by bringing the game to some sort of console.

P3E - Gameplay


P3E - Gameplay


Many reviews say that the gameplay is outstanding and a Metacritic review says that the gameplay follows one character and is played from a 3rd person view. It is also a point and click adventure and so the gameplay is very intensive and focused on the player and the way that they interact with the story. Also stated is that the gameplay is gripping and unexpected leaving the player stuck between tough decisions based on the characters life and story.

Another reviewer, GameGrin, says how the gameplay is compelling and says that the most important aspect of the game is how it plays in comparison with the story as there is no point having a brilliant story without good quality gameplay. It also meansons that way the game is easy to play and anybody can pick up and play. This really helps the story and means that the gameplay is simple but interesting and fun for anybody who fancies playing the game. It also commented on the good art style of the game and how the game was designed which includes many advanced features and alot of work ahs been put into making the game look very complex.

P3D – Characters


P3D – Characters


Daz Games says that the game focuses very heavily on the one main character and her surrounding characters. The main character in the story is Fran and she comes into contact with many different monsters and demons along her way. He also says that he loves the way the game follows the one character on her travels and really knuckles down on the problems faced with some of today’s life. He gives the game a 9/10 for the character work saying that the player can actually become emotionally attached to the character that they are playing as.


One Metacritic says that the game is heavily focused on the one main character and makes the player the centre of the characters life. The story and character are both very heavy on the gameplay and the player becomes one with the character they are playing. They also mentions the strong link between characters in the game and the way that they interact with the main character and the player.

P3C - Narrative/Storyline


P3C – Narrative/Storyline


 There are many different reviews on the storyline of Fran Bow as the storyline focuses on many problems with children and mental health issues. The YouTuber Daz Games has said that it was the most disturbing game he has ever played due to the issues that the game is portraying. Other reviews state that the game is very interesting and has a very unique story to the theme.

 A Metacritic review states that Fran Bow is a creepy adventure game that tells the story of Fran, a young girl struggling with a mental disorder and an unfair destiny. They also says that it is disturbing yet adorable, full of violence but at the same time tender. This refers to the narrative and the story in which the player plays as the young child. Also mentioned is the compelling story and how the story turns depressing very quickly but at the same time is very compelling and entertaining. They say that the story may seems confusing towards the end of the game and can seem quite confusing throughout as the game requires the player to find out clues as they progress.

Friday, 21 October 2016

P3B – Target Audience


P3B – Target Audience


Daz games says that the game is not aimed at any specific gender but aimed at more mature audiences and certainly not children. He says that the games style keeps it very gender neutral and the added situations that some may find very sensitive. He also says that the game is only for those who can take it seriously as it is a very controversial subject that many people do not fully understand.


A review from Metacritic says that the game is likewise gender neutral with the emphasis on older teens to young adults. They also state that some players may find some of the scenes upsetting and that the game should be played with care. It is also mentioned that the subject is very open for discussion between the community and will undoubtedly divide certain parts of the community but once this is overlooked the game plays out in a very serious and rather depressing but true manner.

Thursday, 20 October 2016

P3A - Genre


P3A – Genre


Daz games says that the genre of Fran Bow is an Adventure horror and says that it is one of the most disturbing games he has ever played in a good way. He plays through the game saying that the art style is very unique and that it concentrates on controversial issues within society. It falls under the horror category due to some “horrific” scenes which can easily turn someone away who doesn’t have the guts. He says that it is also a fascinating game that explores many different locations and levels which all tie in perfectly to the main story itself.


One review on Metacritic say that the game is a horror action adventure that can be very violent and disturbing at times. They state more on how the developers considered every possible outcome from each situation and worked on making the game unique and original. They also comment that the horror side is not for the faint hearted and that some of the situations and topics that the game focuses on can be quite sensitive to some at times.

Wednesday, 19 October 2016

P3

P3

The two different reviewers are:

  • Daz Games - A YouTube channel that gives a customers perspective about buying a game 
  • Metacritic - A website that compiles together reviews from both critics and gamers
Meta-critic Fran Bow: http://www.metacritic.com/game/pc/fran-bow

Thursday, 29 September 2016

P1F - Developmental Software

P1F - Developmental Software

All games that are produced and made today are done so in a different way to one another, some companies use certain techniques whereas other companies use different ones to promote and make their game.


The “Tent Pole” model
The business model is called the ‘Tent Pole’ model which is similar to the business model that a lot of Hollywood studios will use. The basic concept is that the publisher releases a game that is accompanied with a lot of marketing and investment. Then the money that is made from this game supports the development of other potentially more creative games called a ‘riskier’. For example, being the Grand Theft Auto series, this brings in a lot of money for the company, Rockstar. This money allows them to invest in some smaller hits such as Canis Canem and LA Noire and Agent. Another example of the ‘Tent Pole’ business model would be EA’s annual updates of FIFA which they rely on to create money for the further research and development of other games. In 2008 EA spent $372 million on research and development, the reason being is down to the PS3 and Xbox 360. It can cost a game maker up to $100 million to make a game on this platform.



The Hollywood Model
The Hollywood model is the idea to contract out parts of the games design to other companies in order to lower the cost of development. Instead of the development team being formed of around 50+, developer can have a team of 10-20 specialist external teams who will do a section of work each which can then later be pieced together. It may see gaming companies work with many other production areas such as stunt teams, photography directors and even scriptwriters to create and sell is similar to how a Hollywood film would be made.
However, the Tent Pole business model has its problems, these problems come with the company as they are depending on that one game being a hit and bring in the money needed, and sometimes even big games don’t return the money. An example is Spore, sold 1 million copies in its first 17 days, but the development costs were so big that EA only expect to make their money back with 5 years of updates and sequels.



Independent Game Development
The next games development is called the independent game development, creating a game is costly and until recently this has been the case. Usually it required a developer to a have a publishing contract in order to pay for the development and the license fee required to develop for a particular console. However, now there is a growing Indie Game market thanks to open source software, such as Apples App Store and Xbox Live’s Marketplace small teams and even individuals are able to create games, and get them distributed to
make money. Aside from the basic developmental costs of a game and console, developers are required to pay fees to license the Software Development Kits that are required from the console manufacturer. Manufacturers often enforce a strict approval process and take a percentage of the game's net profit in addition to yearly developer fees.



IOS SDK Kit
The iPhone SDK is a software development kit that’s developed by Apple, its targeted at third party developers to develop applications for iPhones OS, it was released in February 2008. The SDK itself is a free download, but in order to release the software, you must enrol in the iPhone Developer Program, a step requiring payment and Apple's approval. As of January 2010, the cost of enrolment in the iPhone Developer Program was $99 per year however this cost varies from country to country. Developers who publish their applications on the App Store will receive 70% of sales revenue, and will not have to pay any distribution costs for the application. An example of iPhone games development would be Doodle Jump, it was released April 2009, and has had nearly 4 million downloads.

Monday, 26 September 2016

P1D - Games On Multi-Platforms

Games On Multi-Platforms


First-party developer
A first party developer makes the game specifically for a console or manufacturer. The manufacturer usually pays a sum of money to the company to produce the game exclusively for the console. A big example of this is development companies inside bigger companies for example Forza for the Xbox or Gran Turismo for the PlayStation. Forza is a racing game that is exclusive to Xbox consoles and does not see any funding to the PS4 due to the game being developed by Microsoft Studios. There will be a set budget given and this means that a lot more capital can be invested into the development and smooth running of the game on the Xbox console.


Second-party developer
Second party developers are companies who take money from the platform holders to have that game better on their console. They are usually partly owned by the platform and they will have certain publishing agreements but whilst maintaining independence. An example of this would be Insomniac games who are currently working on an underwater Metroidvania game called Song of the Deep that is planned to be released on the Oculus Rift Virtual Reality Headset.


Third-party developers
Third party developers publish games on multiple platforms but both the publisher and platform has a say in what is produced. These third party developers are usually the bigger companies within the industry and can put forward a lot bigger investments to their development range as they can gain revenue from multiple sources and multiple consoles. They can market and develop for all different consoles where there is a market for example a few years ago EA Sports were still releasing the FIFA series on the PlayStation 2 as there was still demand for the series on this console.

Independent developers
Independents are software developers which are not owned by a single publisher. Some of these developers self-publish their games, relying on the Internet and word of mouth for publicity. Without the large marketing budgets of mainstream publishers, their products may receive less recognition than those of larger publishers such as Sony, Microsoft or Nintendo.



Tuesday, 20 September 2016

P1C - Game Types


Action and Adventure – Grand Theft Auto V

Grand Theft Auto V, or GTA5, is an open world game that is developed by Rockstar games. It was released on 17th September 2013 and was released for PlayStation 3 and Xbox 360 and featured a later release on the 18th November of the year later for the next generation of consoles such as Xbox one and PlayStation 4. It is an action-adventure game set in the semi-fictional city of Los Santos and the player jumps between 3 main story characters: Michael, Trevor and Franklin. There is also a vast online community and a very large following of the game with GTA online being a completely separate part of the game with its own special features and DLC

Driving and Racing – Dirt Rally
Dirt Rally is a racing game developed and published by Codemasters. The game originally started out as an early access game on steam and the full version was released on 7th December 2015. The game focuses on the rally part of motorsport which is mainly formed of tuned up production cars tearing up specially marked out stages along country roads around the globe. The game features vehicles all the way from the 60’s to the modern day with the recent world rally cars and travels to many destinations across Europe and the world. These include, Powys in wales, Monte Carlo in Monaco and Pikes Pike in the USA. The gameplay is very realistic and has been praised for delivering a very immersive yet enjoyable experience.

First person shooter – Battlefield 4
Battlefield 4 was released on the 29th October 2013 by the Swedish company DICE. It is part of the highly popular Battlefield franchise and is the prequel to the 2011 release of Battlefield 3. It was highly sold in countries across the globe but came under immediate criticism from far eastern countries such as China as they saw it was portraying their country in a bad way. The game is played out from the first-person perspective and features many different weapons and is played out in many different locations. It also has a very strong online community and has its own range of DLC


Platform and puzzle – Sonic the Hedgehog
 Sonic the Hedgehog is created and owned by Sega. The game plays out as a platformer where the player is in charge of a 2d character in a 2-dimensional world and the objective is to make it to the finish. It is a very popular platformer if not the most popular behond the Mario series. It involves the main character of Sonic the hedgehog who has a companion called tails. The series goes way back into the nineties and before and has always been very popular due to its simplicity and enjoyment. Sonic was released on many different consoles through the years with most of the sales on the Nintendo consoles.

Role Play and RPG – Arma 3
 Arma 3 is an open world military shooter which is set on Altis and Stratis, two semi-fictional Mediterranean islands. It is set in the year 2035 and the game was released on the 12th September 2013 with its own DLC branch being released in stages later on. The game is either first or third person depending on the player’s style and features an in-depth campaign as well as a complete mission creator and world editor. The online community is also very strong with many mods and changes being made by the community itself to boost the online multiplayer experience. It is classed as a war simulation due to its realistic gameplay and stunning graphics engine.

 Cities: Skylines
Cities: Skylines is a city-building game which was released on March of 2015. The game is single player based and is all about building and managing a city on a colossal scale. It received unprecedented success for the visuals and the gameplay with many people saying it was the best game they have ever played. It was released originally for PC only then was ported over to consoles in April of 2017. It was competing with SimCity at the time of release but blew it out of the water due to sales and the fact it didn’t have DRM. It also has steam workshop support built into the menus so that people can create modded content easily and quickly for others meaning that the community has kept working and transforming the game in the future.

P1B - Platform Technology