Tuesday, 20 December 2016

P5A - Proposal


Room 109 Proposal


Format:  Video Game



                                                                                                                                                                   
Video Game: My video game’s title is ‘Room 109’ although this might change. This is the room that is most featured in the game and is where all the people are kept. It also refers to the room where the main monster of the game is hiding out, most of the main section of the game is played within this fictional room inside an abandoned hospital.
After some locals from the town go missing without a trace, three boys break into an old abandoned hospital on a school photography project only to find that all the locals are being held captive by the monster who is living in the hospital. The story reveals the lives of each individual and how they all link to each other in one way or another. The player must put the pieces of the puzzle together to find out the true meaning of why these people have been taken.

Genre: The game will be a Horror/puzzle solving game. The game will be played out in a very eerie tone and there will be frequent jump scares for the players. It will include many clues throughout the game that will lead up to the final puzzle at the end of the game. It is focused very heavily on the story and will be played from the first person point of view with some out of body experiences during some of the cut scenes.

Synopsis: The game follows a group of young teenagers who break into an abandoned hospital to take some photos for a school project. What they find inside is truly horrifying. The game opens on the characters in school being told about this project, this then leads onto some cut scenes of the boys preparing to go into the hospital. The player follows David, who is one of the boys, and the three others as they embark on this journey. The game will be story heavy and so there will be a lot of cut scenes which should help to break down the fast gameplay. The cut scenes will be cinematic and follow the lives of the people who have been taken from their local town and it will take some time to play through the full game to piece together the puzzle

Style or Approach: The game will focus heavily on the story and will include a realistic approach to the styling with the aim to make it look as real and as immersive as possible. The style will be very dark with not a lot of light running through the game but in the hope of creating a very scary and eerie environment.

Audience: My target audience is mainly adults and younger adults who are of any gender and have an interest in puzzle solving or horror games themselves. The game will be rated at a 16 and so the audience is aimed at the more mature player and the game aims for more hardcore gamers as the puzzles can get quite challenging and the gameplay mechanics can become confusing for casual gamers

Length: A play through of the game is projected for at least 12hours of solid gameplay, however this will take a lot longer the first time the player plays as the game as the puzzles are quite challenging and all the clues will take a while to find. The game can be played through in a quicker concession but there needs to be a lot of story and gameplay behind the game so that players will play it again and will become immersed in the experience during the playthrough  

Platform: The game will be released on multiple platforms including the Xbox one and PlayStation 4 it will also be released and mainly promoted for the PC. This is due to the consoles not having as much power to work with the game and so all trailers and artwork will be taken form the PC release of the game. It will be promoted and distributed on the PC via Steam meaning that all copies sold on PC will be of digital download. Console releases of the game will come out slightly later than PC releases and will be sold in all major shops and retailers

Levels: The game will feature a lot of differently designed and unique levels. The game flows from one level to the other with an AutoSaving feature implemented so that players don’t lose any data. There will be no loading times either between levels so they will almost be seeming less as the player progresses through the game

Characters: The game features three main characters who are all different from one another and all contribute to the story in one way or another. Danny is the main character he is alos the character that the player controls and everything is seen through his eyes. The other two characters are Charlie and Megan. The other characters will be the monsters and demons that the players have to face but the emphasis is on the puzzles not on the monsters themselves

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